
#pragma once

#include "skyfall.h"
#include "gamenodecontainer.h"

class IceSkyFallBullet : public SkyFallBullet {
public:
	IceSkyFallBullet(Army* targetArmy, EquipmentAttribute* attr, GameScene* scene);
	virtual ~IceSkyFallBullet();

	virtual void init();

protected:
	virtual void createHitEffect();

	virtual void updateBolt(float ticks);

	virtual bool isHitTarget();

};
